![]() Using OneSignal service requires the OneSignal plugin for Unity. You should also follow the instructions included in that document on performing necessary setup when building for each platform. If you're not familiar with the process, please follow the guides listed here. Currently OneSignal and Firebase Cloud Messaging services are supported.īefore setting up OneSignal in Unity, you must first generate appropriate credentials for your targeted platforms. To enable remote/push notifications for your app, select a valid service provider from the Push Notification Service dropdown in REMOTE NOTIFICATION SETUP section. ![]() Remote Notification Setup Enable Remote Notifications ![]() Practically, this is the moment the Easy Mobile runtime is initialized (see Using Easy Mobile > Initializating). ![]() "Module start" refers to the moment the Start method of the module's associated MonoBehavior (attached to the EasyMobile prefab) runs. On iOS, a popup will appear during the first initialization following the app installation to ask for the user's permission to enable notifications for your game.Īuto Init: uncheck this option to disable the auto initialization feature, you can start the initialization manually from script (see Scripting)Īuto Init Delay: how long after the module start that the initialization should take place You can configure this feature in the AUTO-INIT CONFIG section. Go to Window > Easy Mobile > Settings, select the Notifications tab, then click the right-hand side toggle to enable and start configuring the module.Īuto initialization is a feature of the Notifications module that initializes the service automatically when the module starts. To use the Notifications module you must first enable it.
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